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Fallout 4 better trash
Fallout 4 better trash







fallout 4 better trash

Radiant AI, the system that gave all the NPC’s their own schedules, mindsets, and goals in the world? Removed.

fallout 4 better trash

They’ve overhauled the AI, created custom physics, re-done the renderer, and much more.įallout 76 throws out much of this progress in favor of nightmarishly bad server-heavy multiplayer design. They’re old and crusty.īut over the last 16 years, Bethesda has done so many cool things with that ancient technology base, and they’ve been grafting on new parts to it over time. Yes, I’m aware that the scripting, editing, and level design systems that Bethesda uses now are more or less based on tools first used in 2002’s Morrowind. I don’t hate the Creation Engine, like some folks do. It’s a place for you to hopefully get addicted to a badly-designed loot treadmill that isn’t fun.įallout 76 strips out all the things I’ve loved about Bethesda’s post-Morrowind output, and replaces them with absolutely nothing. Nothing in the game has a point, a consequence, or any sense of persistence. This exposes the core problem with the game: it’s a soulless husk of a janky online world that hopes you’ll team up with or fight other players and ignore its massive pile of flaws. But if you went there right now, on the same server, you’d never know it happened. It irradiated the distant area and high level monsters spawned there for a while. This must have been one of those polite nuclear bombs I’ve heard so much about.įortunately, it was headed to the other side of the map, so I could stand on the first hill and watch it blow up. You may have to move! This nuke might kill you! A warning blared out of my headphones and across my screen. Within seconds of emerging from Fallout 76’s opening vault, other players on my server had set off a nuke.









Fallout 4 better trash